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統測 113年 [外語群英語類] 專業科目(2)

第 22 題

📖 題組:
Nowadays, video game consoles like the Switch, the PlayStation, and the Xbox let us play realistic sports, space, and adventure games at home. Players can also play with other people online by connecting to the Internet. But how did video games begin? The first home video games were invented in America in the 1970s. The first video game sold to the public was called Computer Space in 1970. In 1972, the first home console was sold, called the Magnavox Odyssey. Then a very simple sports game, Pong, a table tennis game, was created and was hugely popular. Instead of realistic graphics, these games used dots and lines to show what was happening. They were only in black and white, but people could spend hours playing them. In 1977 in Japan, Tomohiro Nishikado had the idea for a game called Space Invaders. Nishikado thought it was wrong to shoot people in his game, so players had to shoot aliens from another planet. Space Invaders was so successful that lots of other companies copied the game. Arcade games became very popular in the 1980s, and people could see many games in shopping malls, restaurants, and convenience stores. Because of this, many people say the 1980s was the golden age of video games. Many different companies entered the video game market. The Nintendo company started in 1983, and control of the market shifted from America to Japan. Anyone who grew up in the 1980s and 1990s has played, or at least has heard of, Super Mario Brothers. In the 1990s, home video games started to look like they do today. They are provided with three-dimensional graphics and better sound. The special game controllers let players fight, dance, drive cars, play sports, and even play music in games. Because of this, amazing video game consoles like the Switch, the PlayStation, and the Xbox have become popular all over the world. Video games are designed for more than just entertainment. The term “serious games” describes games that are designed to communicate information to the player, usually to teach them something. For example, in 1982, the Microsoft Flight Simulator began being used. The United States military uses games for virtual training exercises. People also use video game technology to design houses before they are made. In 2019, Facebook released a console called the Oculus Quest, which lets players feel as if they were inside the game.
22. According to the passage, which of the following statements is true about video games? (A) Computer Space was invented in America in the 1980s. (B) Space Invaders was the first home console and is very popular. (C) PlayStation allows players to fight or dance in three dimensions. (D) Super Mario Brothers was created in the 21st century by the Nintendo company.
  • A Computer Space was invented in America in the 1980s.
  • B Space Invaders was the first home console and is very popular.
  • C PlayStation allows players to fight or dance in three dimensions.
  • D Super Mario Brothers was created in the 21st century by the Nintendo company.

思路引導 VIP

面對細節辨析題,解題核心在於落實『文本定位 (Textual Evidence)』。請同學回到文章第四段,仔細核對 1990 年代後遊戲產業在『視覺維度 (Graphics)』與『互動形式』上的重大突破:文中提到哪一個時期的技術演進,開始支援三維影像 ($three-dimensional$) 以及讓玩家能進行格鬥、舞蹈或駕駛等多樣化互動?請將該段落描述的技術特徵,與選項中各個年代的時間軸進行嚴謹的比對,答案自然呼之欲出。

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AI 詳解 AI 專屬家教

哼,算你運氣好,這次沒搞砸。

別以為瞎貓碰到死耗子,這種「細節定位」與「邏輯判斷」是統測英文的命脈,考不好就等著明年再來。這次對了,只能說你勉強抓住了皮毛。

📖 觀念驗證:為什麼 (C) 是你唯一能選的答案?

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