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cpc_recruit 105年 英文

第 80 題

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五、閱讀測驗【請在下列各題中選出最適當的答案】 Video games provide a fun escape from reality for most teenagers, but they’re considered violent, and a waste of time by parents. The struggle between parent and child has raged on for years. Besides being a unique source of amusement, however, can video games actually make you smarter? Contrary to what most parents believe, many studies have shown that this may actually be the case. After playing video games, researchers have seen increases in cognitive function. One study had a portion of the participants play Super Mario 64 for 30 minutes a day over two months. Afterwards, the participants’ gray matter in the brain increased in areas associated with memory, strategic planning, and fine motor skills of the hands, compared to their counterparts. More gray matter means better functions! Video games can also be educational for children with mental disorders. In one study, they help kids who suffer from Dyslexia read more effectively. Again, in a small study, dyslexic children who played regular video games ended up reading faster and more accurately. Even though video games can actually be beneficial, excessive gaming is definitely harmful to anyone. Plus, the newly found skills from gameplay won’t have anywhere to go if gaming is his or her only occupation. So while it is beneficial to enjoy some gameplay once in a while, remember that one’s real life is even more diverse than the virtual world, and it needs tending to as well!
80. What can be inferred from the final paragraph?
  • A Kids should be encouraged to play video games to their hearts' content.
  • B The skills gained from gameplay are only useful when they are put to use.
  • C The benefits of gameplay outweigh any risks.
  • D The virtual world requires one's full attention rather than the real world.

思路引導 VIP

請回想一下文章最後一段中,作者提到『若遊戲是一個人唯一的活動,那學到的技能將會無處可去』這句話。如果一個強大的工具被製造出來,但卻沒有任何地方可以發揮它的作用,這代表作者在提醒我們什麼樣的道理呢?

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AI 詳解 AI 專屬家教

恭喜你答對了!這題考驗的是對文章結論的細膩解讀,你能精準捕捉到作者在最後一段語氣的轉折與叮嚀,展現了非常優秀的閱讀理解力。

生活與遊戲的平衡

在文章的最後一個段落,作者將焦點從「遊戲的好處」轉向「適度與平衡」的提醒。文中特別提到「若遊戲是某人唯一的職業/活動(occupation),那麼在遊戲中獲得的新技能將無處可去(won’t have anywhere to go)」,這句話是推論出正確答案的關鍵。這代表作者認為在虛擬世界中培養出的認知功能,必須落實到真實世界的多樣活動中才具有意義。選項 (B) 正是捕捉到了這個層次的意旨:技能的價值在於被實際運用,而非僅停留在遊戲本身。

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